JH
ANIMATES (as in "BG animates")-- v., Used to denote when an element that one might expect to be fixed art, like background, moves in way that requires it to be redrawn (several times for each second of screen time).
ANTIC = Anticipation-- In animation, the action just before the main action, e.g., the backswing of a golf swing or a punch. Or a person might hunch down in their seat before jumping up in alarm.
BG = Background
BG Pans-- In animation, this term is used when a moving object, such as a car, retains a relatively fixed location in the frame, while the background moves past behind it. Familiar to all viewers of Hanna-Barbera cartoons, whose BGs would pan through cyclically over and over in the same shot.
CRANE SHOT-- A shot in which the camera moves freely over the subject in any direction by virtue of being positioned on a crane. Crane shots are often used at the end of movies to pull up and away from the subject, in order to put him in context in the larger world.
CU = Closeup-- A shot framed around the subject's head. See the text, p.210, for an example.
DOLLY SHOT-- A shot during which the camera rolls, such a tracking shot.
DS = Downshot-- Shot in which the camera is aimed down toward the subject (compare Upshot).
ECU = Extreme Closeup-- A shot so tightly framed it shows less than the full head. Shots that show tight closeups of small important objects are also ECUs.
EST SHOT = Establishing shot-- A WIDE SHOT (see) used to give an overview of setting and situation.
EXT = Exterior Shot-- (compare INT)
FIFO = Fade In, Fade out-- Also known as a lap dissolve, connotes time passing.
FOFI = Fade Out, Fade In-- A transition that leaves the screen black briefly, connoting more time passing.
FG = Foreground
HOOK UP-- In animation, when an action begun in one shot is continued from the same instant in the following shot. Action must match.
INT = Interior shot (compare EXT)
INTO SC = Into Scene-- Used when a character or object moves into the frame under its own power, i.e., not due only to camera movement, after the shot has begun.
OC = Off-Camera-- Not shown in a shot (but perhaps nearby).
OS = Out of scene = Offscreen--
OTS = Over the shoulder-- A shot in which a subject who is facing us is shown using the back of the head and the shoulder of another subject in the extreme foreground as a framing device.
PUSH IN, ~OUT; TRUCK IN, ~OUT-- v., In filmmaking, camera motion toward and away from the subject, by a camera set on wheels and sometimes even tracks. In 2D animation only, the term is replaced by Zoom.
In other filmmaking, a contiguous series of shots, usually linked by setting (e.g., the bank robbery scene, the funeral scene.)
TRACKING SHOT-- A dolly shot in which the rolling camera is focused on a moving subject.
VO = Voiceover-- Words spoken by a character who doesn't speak them live on screen. Often it is narration.